It's main target is to simplify Apocalyx game development by means of offering a rich set of features and a game framework. (Win32, freeware) NsEditor ? for the Apocalyx Engine is a stand-alone script editor written to develop games for the Apocalyx engine.includes a customized version of SciTE which can also debug Lua scripts.provides a batteries-included installation for Windows it is pre-configured with Lua function calltips and Lua 5 keywords.Lua 5.0 C API and Lua functions for SciTE calltips (with optional annotations).SciteScripts is a community area for disseminating Lua extension scripts.Dynamically-linked release build is ~350KiB.Can be compiled without curses, to allow creating a fully self-contained, static binary.Multi-tabbed, multi-paned interface, with support for several views of a single buffer.In-editor command-line with support for running sub-processes, build systems, etc.Next release will have Lua scripting, in addition to the existing, shell-like command language.Auto-indentation for various languages, including Lua.Terminal editor implemented in C99 and POSIX 2008 APIs.Lua-IDE for Vim, successor of lua-support.Improved Lua 5.3 syntax and indentation support for Vim.You can download the latest version of the official syntax and indent files here.Vim comes with syntax highlighting and indentation for Lua.Debugger (Watch, Globals, Locals, Call Stack, Lua Stack, etc) for Lua 5.0 and higher.Debugger (local and remote) for Lua 5.0, 5.1 and 5.2.Used Commercially by large and small games studios.Watch, Globals, Locals, Call Stack, Lua Stack, etc.Debugger for Lua 5 and later using Visual Studio PDB to allow debugging of embedded lua code.Advanced reports : qrcodes ,barcodes, shapes, images.Many wizards : action, chart, form, list.Importing databases : Text files, MS Access (MDB File), SQLite and Kexi.Use SQLite, Firefird, Interbase, MariaDB, Mysql, Postgresql, Sybase.Auto completion for functions, keywords, and custom APIs.It is a rapid development workshop (IDE / RAD) for database application.Watch view, Stack view with locals and upvalues, Interactive console with pretty printing.Supports Moai, Love2d, LuaJIT, and other Lua engines/interpreters.Eclipse-based IDE, available as a standalone distribution.(Windows/MacOS/Linux, 32 & 64 bits, Open Source (EPL)).NET control for integration with game editors. Independent from Lua interpreter, suitable for embedded Lua.Variable type deduction via static code analysis, user-overridable.Auto completion for variables, functions, classes of custom APIs and user-created types in Lua.The following editors have some Lua support (at least highlighting or formatting) out of the box: When running in a graphical interface Textadept purposely does not save window size or position, leaving this up to the window manager.Lua-users wiki: Lua Editor Support Lua Editor SupportĮditor support may include syntax highlighting, auto-formatting, syntax checking, build and debug integration, etc. Despite this, the developer states that one of his goals is for the C portion to not exceed 2000 lines of code and for the Lua portion to never exceed 4000 LOC. ![]() In common with Emacs, Textadept is deeply extensible the Lua API has access to any subsystem of the program. Textadept's developer makes the curses wrapper library for Scintilla used by Textadept available separately. Textadept uses the Scintilla editing component. Textadept can use either a graphical user interface or a text-based user interface when running in a terminal window. ![]() Distributed under the MIT license, it is written in C and Lua and is extensible using Lua. Textadept is a free software minimalist text editor designed for computer programming. Linux, BSD, UNIX, Microsoft Windows, macOS
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